Lure of the Labyrinth

Wow! Lure of the Labyrinth is released, so your kids can learn middle-school math through an engaging adventure to rescue their pet from a kidnapping by an underground-dwelling monster. Of course, as with many good learning experiences, there’s more than math going on, such as references to classical Greek mythology. The story is set up with a few introductory screens of comic strip. In my house, the fourth-grader got fairly engrossed in the story while the sixth-grader was playing it a little too cool for comics, but, when the game started, began coaching and advising the player from across the room.  My fourth-grader has returned to the game several times; she really likes it!

Fablevision executed the concept in creepy style that still retains what I think of as their trademark whimsy.  Very nice.

Henry Jenkins is a senior advisor to this MIT project. I enjoyed listening to Henry Jenkins and Howard Gardner talk about digital learning at the annual meeting of the American Education Research  Association on March 25 last year. I like the information for families, much like the “Understand” segments Miriam Smith and I offered for each activity when we authored the PBS Parents Guide to Creativity in 2005. Lure of the Labyrinth also offers extensive resources to help educators incorporate the game into their teaching.

Related posts:

Educational Games

Video game “workout”

Calculators and Technology in the Classroom

“Meet” Women Scientists

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